
3D Exterior rendering is a challenging but fun creative process. It includes the presentation of houses, cottages, home gardens from different angles, in day and night lighting. Such images are necessary primarily for architects, in order to imagine in detail what the future development will look like even before the start of construction. For example, to understand how an architectural form fits into an already existing space, whether the decoration, roofing, windows, doors and much more have been chosen correctly.
Developers and realtors will also benefit from a commercially presentable image of an object: a beautiful, “lively” presentation will quickly attract a potential buyer.
TIPS FOR BEGINNERS ON VISUALIZING EXTERIORS
Here are some things to consider before getting started:
* 1. Beginning to master exterior visualization, get ready to broaden your horizons. It is not necessary to have professional artistic skills, but it is useful to understand the structure of the urban environment, the physical nature of materials, the environment in different weather conditions, the principles of lighting at different times of the day, etc. View photos and paintings of masters of realism more often, study modern architecture, the work of experienced visualizers.
* 2. For different climates, atmospheric phenomena, time of day, different approaches and settings will be applied. It is better to start training with “ideally” created conditions: daylight sunshine, clear clear sky. Gradually, you can complicate the task – experiment with light at dusk, night views, interior lighting of a building, etc.
* 3. One of the most difficult objects to render exteriors in 3d product modeling is the natural landscape and environment. If you do not think over the area from “a” to “z”, the building will not look good, and the picture will remain empty and unrealistic. Before creating a terrain in 3Ds Max, you should not immediately model small objects. First, create a schematic model of the environment, with areas of markedly different heights. This is easy to do with spline lines. Then apply the Edit Poly modifier to flatten the objects. Next, arrange the objects of the environment and proceed to more detailed editing. Make smooth transitions between areas to give realism to the landscape.
* 4. To expand the functionality of “3D Max” when working with the exterior, additional plugins may be useful. For example, the Forest Pack is used to distribute a large number of objects on a plane (grass, rocks, trees, etc.). The RailClone plugin is suitable for creating objects from repeating basic elements (facades, bridges, roads, tracks, etc.).
Creating a full-fledged picture for a spectacular presentation, choosing an advantageous angle, adjusting the light is a painstaking work that requires attention and perseverance. You can learn the basics yourself, but it is better under the supervision of an experienced teacher who will explain all the subtleties and will sort out mistakes in practice with you.
Lighting is the most important stage in exterior modeling. Light affects the perception of the object, creates a special atmosphere. Incorrectly placed light will immediately ruin the impression of the picture as a whole.
There are two types of lighting in 3Ds Max: natural and artificial. Natural sets the sun and sky (Corona Sun and Corona Sky, or V-ray Sun and V-ray Sky).
With daylight, everything is more or less clear, tk. we use a bundle of sun + sky. In the evening and at night, the situation is different: the sun is gone, there is light from the sky, but it is too small. As a result, such a scene is illuminated by artificial sources: lanterns, spotlights, illumination of the roof or paths, some kind of light figures in the local area. For an evening look, it is better to “turn on” the light in the house. Accordingly, you will have to create an imitation of the interior, at least schematic, so that the windows do not seem empty.
Night rendering is used as additional views for project customers. In 3Ds Max, this lighting can usually be specified using an HDRI map or high dynamic range image. It is superimposed on the surroundings of the object, and then realistic lighting is projected from each point.